Graphics are becoming more and more important in personal
computer applications, and whether your interest is in games,
serious uses in the home or business applications, it's important to
present the screen displays of your programs in the most effective
way. This book sets out to show you how to use and how to get
the best from the graphics on the Amstrad CPC464 and 664
computers. Subjects covered in detail include animation and
sprites, computer-assisted painting, two- and three-dimensional
graphics, and charts and graphs.
The emphasis throughout the book is on the practical aspects of
Amstrad graphics you can use the listings as they stand, in
which case you will find that the painting program, the
three-dimensional viewer and the graphic design program
would each cost more than this book if bought as a separate
software package. Alternatively, since all the routines are fully
explained, you can modify them to suit your own particular
application, or use them as a model for your own totally new
graphics programs.
All the listings in the book are taken from printer dumps of
working programs, so you can be sure no typesetting errors have
crept into them; similarly, all the line drawings are taken from
working programs, so you will be able to reproduce all the
graphics pictures in the book simply by typing in the programs
from the listings provided.
All in all, a book for every Amstrad owner whether games player
or serious user.
ISBN 0 85242 874 X / ISBN 085242874X